I'm a self taught modeller / texture artist who started out with modding projects, then moved to indie and latterly have been working professionally.
I worked mostly on Hard Surface assets here, creating modular assets as well as vehicles; I also worked on scene composition and detailing.
I worked on modelling, UV mapping and then texturing various props and assets. I also imported these models into Unity where I built up various scenes for an interactive presentation.
I worked on the 'Underhell' project for which I made all the weapon models and associated textures. In addition to this, I also made a vast number of tiling 2D textures.
Most of my work on this project was dedicated to creating, composing and lighting 3D environments within the Source engine. I also worked on numerous hard surface and organic models, as well as textures.