Summary

I'm a self taught modeller / texture artist who started out with modding projects, then moved to indie and latterly have been working professionally.

Skills

  • 3D Modeling
  • Environment Modeling
  • Hard Surface Modeling
  • Prop Modeling
  • UV Mapping
  • Level Design
  • Weapon Modeling
  • PBR Texturing
  • Software Proficiency

    3ds Max
    3ds Max
    Photoshop
    Photoshop
    Substance Painter
    Substance Painter
    Substance Designer
    Substance Designer
    DDO
    DDO
    Unity
    Unity
    Marmoset Toolbag
    Marmoset Toolbag
    Hammer
    Hammer

    Experience

    Weapons Artist

    Skymoons Edinburgh
    June 2017 - Present | Edinburgh, United Kingdom

    Junior 3D Artist

    Serious Games International Ltd (SGIL)
    November 2015 - June 2017 1 year 7 months | Coventry, United Kingdom

    I worked mostly on Hard Surface assets here, creating modular assets and props for environments as well as vehicles; I also worked on scene composition and detailing.

    Freelance 3D Artist

    Rendermedia CGI Ltd
    July 2015 - August 2015 1 month | Swindon, United Kingdom

    I worked on modelling, UV mapping and then texturing various props and assets. I also imported these models into Unity where I built up various scenes for an interactive presentation.

    3D / 2D Artist

    Underhell Team
    August 2013 - July 2015 1 year 11 months | United Kingdom

    I worked on the 'Underhell' project for which I made all the weapon models and associated textures. In addition to this, I also made a vast number of tiling 2D textures.

    3D / 2D Artist

    For Hire mod team
    January 2009 - August 2013 4 years 7 months | United Kingdom

    Most of my work on this project was dedicated to creating, composing and lighting 3D environments within the Source engine. I also worked on numerous hard surface and organic models, as well as textures.