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Rum Bottle / Low poly material study

This was a little material experiment I did in a couple of hours, I wanted to try and replicate the effect Yannick Gombart got with his "Plagued Spirit" bottle that he did for Dishonored 2.

I simplified the process a little by keeping to default shaders, and I discovered that avoiding the emissive map gave better results. So this is nice and inexpensive for a game engine!