I was the Environment team lead for the new Hell Let Loose map set in Smolensk. The aim was to depict the city after it has been besieged for a year, which I feel we have managed to give a reasonable impression of.
In addition to lead duties I worked on Building Assets; Road & Rail modules; Textures; Set Dressing.
As always, this kind of work is a team effort. Credit to all of the following people:
Dan Cook - Art Direction, Set Dressing, Texturing
Adam Coburn - Set Dressing
Ben Lucas - Italianate Building kit, Citadel, Texturing, Set Dressing
Kieran Riley - Industrial Building kit, Texturing, Set Dressing
Gaynor Larrigan - Rural 'Izba' Building kit, Cathedral building, Train Station building, Texturing, Set Dressing
Nathan Rose - Church of St Nicholas, texturing
Sean Kirby - Set Dressing, modelling
Joe McShane - Shaders, modelling, VFX
Julian Rabe - Shaders, modelling, VFX
Jonathan Bale - Modelling, Texturing, Set Dressing
Serhii Leichenko - Prop modelling, texturing
Suraj Menon - Modelling, texturing
James Schofield - Rubble piles
Veronique Lacloche - Set Dressing
Emily Ching Falconer - Set Dressing